LECTURE:
For this week, we were briefed on what our next assignment would be. For our third assignment of the module, we were tasked in making a tower defense game, something similar to South Park's Lets Go Tower Defense Play!
In case some of you aren't aware of what the concept of tower defenses are, you play as a character, who's tasked with stopping enemies reaching an end point. To lose the game, x amount of enemies will have to pass through the end point, or in some cases, the end point has a health bar which decreases, depending on what type of enemy passes through. The player can build defenses, such as turrets or towers to slow the enemies down or shoot them, or the player (in the South Park version) can shoot at them as well. Both outcomes will grant the player some coins to build some more, or to upgrade their tower.
REQUIREMENTS:
The base requirements of this assignment are:
Menu system - which includes a main menu, the game scene, a pause scene and a game over sceen
Win/Lose condition
Periodically produce energy (currency, bonus, points)
Minimum of 2 types of enemies
The enemies will follow a path through the level, causing destruction. The base health will be affected if an enemy passes through the end point
The bonus requirements of this assignment are:
Different types of towers
Additional enemies, upon the 2 that are required
Special abilities - carpet bombs and such
Enemies approaching in waves
More than one character can be played with
Having different routes, other than only having 1 route for the enemies to follow
MILESTONE:
The assignment seems like it requires quite a lot, doesn't it? But that is what we don't want, for us to be demotivated by the requirements of the assignment. At first, I thought that it would take some time to get the basic requirements set, but then I remembered that we covered some of the basics from previous lectures, such as waypoints, a menu system, a currency system and even spawning enemies, alongside with making different types of enemies. With this being said, for my milestone for the week, I will be setting myself a task to try and get the basic requirements done between this week, and Week 10 at the latest. Accomplishing this will allow me to get assets from the store and put them into the game to make it look nice and fun, and it would allow me to add in some effects which I practiced with into the game as well.
For this week, we were briefed on what our next assignment would be. For our third assignment of the module, we were tasked in making a tower defense game, something similar to South Park's Lets Go Tower Defense Play!
In case some of you aren't aware of what the concept of tower defenses are, you play as a character, who's tasked with stopping enemies reaching an end point. To lose the game, x amount of enemies will have to pass through the end point, or in some cases, the end point has a health bar which decreases, depending on what type of enemy passes through. The player can build defenses, such as turrets or towers to slow the enemies down or shoot them, or the player (in the South Park version) can shoot at them as well. Both outcomes will grant the player some coins to build some more, or to upgrade their tower.
REQUIREMENTS:
The base requirements of this assignment are:
Menu system - which includes a main menu, the game scene, a pause scene and a game over sceen
Win/Lose condition
Periodically produce energy (currency, bonus, points)
Minimum of 2 types of enemies
The enemies will follow a path through the level, causing destruction. The base health will be affected if an enemy passes through the end point
The bonus requirements of this assignment are:
Different types of towers
Additional enemies, upon the 2 that are required
Special abilities - carpet bombs and such
Enemies approaching in waves
More than one character can be played with
Having different routes, other than only having 1 route for the enemies to follow
MILESTONE:
The assignment seems like it requires quite a lot, doesn't it? But that is what we don't want, for us to be demotivated by the requirements of the assignment. At first, I thought that it would take some time to get the basic requirements set, but then I remembered that we covered some of the basics from previous lectures, such as waypoints, a menu system, a currency system and even spawning enemies, alongside with making different types of enemies. With this being said, for my milestone for the week, I will be setting myself a task to try and get the basic requirements done between this week, and Week 10 at the latest. Accomplishing this will allow me to get assets from the store and put them into the game to make it look nice and fun, and it would allow me to add in some effects which I practiced with into the game as well.
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