For this week and the week after this, I will be writing about my assignment primarily.
From the previous week, I set a milestone saying that I'll try and put effects that would make my game fun and better to play. With this being said, I managed to get an idea for a power move, and something for the enemies when they get hit/die. I'll cover both of them in detail.
POWER MOVE:
For the power move, I was on my way home when I was thinking of a power move idea. It took me a while to get a few ideas, but the ones that were doable and made the game fun, was a power ability where the player were to shoot a ball, killing anything in its path, or towers having a faster fire rate towards enemies. I thought about the two, and weighed out the pros and cons. I chose the first one, as it would be fun to do, and the shooting mechanic for the player is complete, and bug free, whereas the other power move, I would need the turret mechanic to work in order for me to work on this power ability.
The power move is inspired by the game OverWatch, from the hero Hanzo. His ultimate ability is to shoot an arrow, which then transforms into a dragon, doing immense damage to whoever is in its path. The path is straight, but if used correctly, it will turn the tide of the game. From this idea, I tried to implement the ultimate bar within the game (which increases over time and whenever you damage the enemy), and the ultimate ability itself.
RESULTS:
After spending a few days to work on the power ability, experimenting with new things as well on the side, I managed to create an ability for the player. I added a power bar above the player within the scene. The power bar will increase over time (about 30 - 45 seconds) ONLY. I tried following the OverWatch mechanic, where it adds up over time, and/or when the player hits an enemy, but it would make the game unbalanced, and allowing the player to get the power ability every 10 seconds. Overall, I feel like the game is coming along nicely. The level is made properly, in the sense that everything is aligned, and all the shapes and sizes are similar and it all looks pleasing to the eye. The mechanics of what I have so far have made the game seem like a game, and it adds a difficulty curve, which is an added bonus for me.
MILESTONE:
For next week, I would like to add one more mechanic or effect that would round up the game, and ultimately, to get the turrets to work, which is my final basic requirement needed.
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