Tuesday, August 1, 2017

Week 1 - Introduction to GAM111

On our first week of this module, we went through some of the keywords and functions we have learnt during MDU112 last trimester. For our first lesson in 1 month, without looking back through old pieces of code, this lesson proved very useful for me, as it refreshed my memory on what each function or keyword would do. We went through things like:

OnCollisionEnter (Collision colinfo) - The function for any collision effects, such as bullets
OnCollisionEnter code




Time.timeScale/deltaTime/time - All Time functions, such as timer, time intervals, etc

Time.timeScale function used to pause the game within the Game Manager script


Components - We went through what a component is, allowing our lecturer to see our understanding of Unity
Viewing components within the Inspector in Unity3D
And many more were covered.

Other than going through keywords and functions, we also went through our assignments for this module. The first assignment was to make a JetPack Joyride-like game, with obstacles, lasers and such. Our second was to make a strategy game (which will be covered on a later post) and our final assignment was to make a blog throughout the week, writing down our milestones for the week and the upcoming week, how we overcame any obstacles or difficulties and more. Speaking of milestones, for the first few weeks, up to week 3, I aim to complete the weekly blogs, and by week 3, I aim to start working on the JetPack Joyride-like game. 

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