Tuesday, August 22, 2017

Week 7 - More work on Trail and Line Renderer GAM111

LECTURE:
Line and trail renderer might seem a bit simple in its primitive form, however it can be turned into something more and make a game more "juicier". The term "juicy" was taken from a video we watched during class on how to make your game better, no matter how simple it was. Watching this video, gave me inspiration for my next assignment, which was due in for Week 12. The video featured a simple game where you would control a small platform, and you would control a ball to hit blocks above. At first, the game looked very plain, no colors, no sound effects. But they started to add in simple effects which can be implemented, such as audio, trails for the ball, assets (or in the video, a face to the platform which would give the platform a sense of character) and such. Not only did this video give me inspiration, but it also showed me how something so simple might look like a great and fun game if you were to put in some effects that would make your game so much fun!

MILESTONES:
For the milestone of the week, I want to set a task for myself: to correctly use and understand how trail renderers and line renderers, so that I would be able to use them on my next assignment. Not only that, but before watching this video, I wasn't quite sure on how to add in assets from the assets store, and that bothered me a little, so I'll also take this chance to get familiar on how to use the assets as well.  

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