Monday, December 18, 2017

Lets Talk about: Showcase

Yesterday was showcase, where people, ranging from people from the industry and the public, came out to test out our projects! Our Games Lab was filled with students from further Studio units, and of course the people that came to try our game. 




The Experience:
My first showcase experience went rather eventful. There were a few bugs within the game, but with the help from my lecture, I managed to get the game back up on its feet.. sort of. But we managed to get the core mechanics working, and a panel popping up when the character dies, however there was a bug that prevented the users to restart the game using the buttons and a winning panel wouldn't pop up after the character had escaped. So in order to restart the game, we had to press Alt + F4 and re-launch the unity launcher. 

The Feedback:
After the audience had tested our game, we had them to leave their feedback on a form which we stored. The feedback we received was good, it was what I expected. The majority of the feedback said that the level was too dark, the buttons needed to be fixed and instead of restarting the game using Alt + F4 and re-launching the game. For future projects, I will focus on the game state changes to ensure smooth game transitioning, and learn more on how to make an effective game manager. 

Overall, showcase was a fun experience, and I can't wait to proceed next to Studio 2, where we learn more about AI, and we will be mixed in with the Studio 3 students, which will allow our game to have a multiplayer aspect in our project. With the showcase event and the new found knowledge of AI and other new things that I learnt in this trimester, I wish to add onto this project during the break as a side project.

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