Sunday, December 10, 2017

Group Reflection

For this post, I will talk about my group members regarding the Renegade project. 
Overall, the group members has done great work so far, with their map layouts, textures and all, however, their work speed is rather slow. I say this because it took the animators maybe about two weeks to give me a map layout which is fully textured and have different wall colors for each section. I mean, sure I may not know how the animators work and what their pipeline is (yet...), but without a map, we wouldn't have a setting to put the game in. This was our priority number one, but I didn't get the proper map layout, maybe about 3 weeks before our play testing part. I kept telling them, I kept pushing them about the map, but it still didn't occur to them how important it is to have the map ready. 

Another bad thing about this group is that we relied on our "Group Leader" too much, and our work was being delayed, waiting for the Leader's green light order to proceed with animating and anything else which concerned the animation's part of the project. From what I heard from my "Art Lead", he said that the animations are ready to go, ready to be rigged and all the assets which are needed for the game are ready to go. So with this great news, I assumed that in the following week, I would have the character models and the animations in the game. But, that was not the case. It was ready, but since the "Group Lead" was absent, work came to a halt and everything came crashing down. We lost valuable time and we had to rush all our work! Oh and the reason why I put quotation marks around the titles Group Lead and Art Lead because these names mean nothing, within this Studio unit. Its just a title for the sake of having a title. They serve no purpose, but to make it feel like we're in a working environment. Even the facilitator himself said that these titles mean nothing. 

But of course, not everything was bad about this group/project. The map looks really good, with the textures, and the different color walls, which makes the game look a bit more colorful and engaging, other than our old 2 color-palette color scheme. The animations are alright, a lot of work could be done for it, but for what its worth and the time that we have left, its alright. I just hoped that the assets were ready a while ago, so we would have more time to fix the scripts and play test for bugs and errors. 

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