The term "juiciness" came from a video I watched a while ago, last trimester. Juiciness, in the video, is what makes your game more fun and like-able.
The video features a brick top game, where you control a platform, and your goal is to destroy all the bricks by bouncing a ball from the platform, and into the bricks above. The game, at first looked very bland and really basic. It had no audio, no color and it just felt... dead. But, in just a matter of minutes, this bland and dead game, turned into something very pleasing and fun to play.
The main message about the video is about adding feel and character to everything within the game. The way they did this was to add color, sound effects, music and even a face to the platform itself, making it look like its a fictional being, other than just a plain old platform. The platform gets sad if the ball gets too far away from the platform! These tiny details just adds feel to the game. The reason why I brought this topic up is to talk about the project I'm making for this trimester. Until recently, we managed to implement animations and actual character models within the game. Before, the plain capsules moving around the maps made the game look really primitive and very... uneventful. However, now with the animations and character models, its starting to look like a game now... slightly. We still have a few scripts that needs attention, but hopefully, and God willing, our project should be ready by the end of this week.
Anyways, back on topic of juiciness, for those of you who are making your own game or side project or whatever, remember to make your game a bit juicier. It doesn't even have to be very difficult. You can add trail renderers, or particle effects within your game to give it some nice mood and atmosphere for your project/scene. Whatever it is, I hope your project comes along great!
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