Saturday, July 15, 2017

#4 Inclusive Design (111.3)

Inclusive design is a nice touch within the gaming industry, as it includes everyone from all sorts of ability, race and ethnicity, something that allows anyone to do anything someone could do.

Inclusive design is a very prominent feature or theme within the industry. Most games now have a color-blind assist feature, which allows the users to change the color to suit their needs. Some has audio voice over in the main menu or in the UI (user-interface) to help those with visual impairment. Some games have other subtitles, other than the dialogue subtitles, so that people who are deaf, can have a feel on how the ambient noises are. I believe that these things, the audio, subtitles and the color-blind assist feature should be included in everything, not only the gaming industry.

However, what I am against, is when developers and game companies turn away or change history to appeal to people with different opinions on different topics. Some games would go out of their way - in terms of story - to put in a homosexual or a bi-sexual people with different genders or sexual preference as one of their characters. I am not saying I have anything against them, however, I feel like putting these characters in the story, with no purpose whatsoever, is a waste of time, unless these characters play a vital role in the story. A game that executes inclusive design is the Mass Effect series, excluding the latest one, Mass Effect: Andromeda. In Mass Effect, you play as Commander Shepard, and the game features a character customization at the start of the game. The players can choose the gender of Commander Shepard, his background and even his sexual direction. Not only do they include that, but they even include other types of inclusive design features, like the color-blind assist, audio voice overs and subtitles that capture everything within close proximity of the player.

References:
Gies, A. (2012, October 02). Mass Effect 3 review: the sharp edge of hope. Retrieved July 15, 2017, from https://www.polygon.com/2012/10/2/3443570/mass-effect-3-review-the-sharp-edge-of-hope

7 comments:

  1. Very in-depth reflection of the topic. Your opinion is clearly stated and holds a strong argument against your opponents with good supportive information to back up your statement. Easy to read and follow and allows the audience to still have their own opinion without having yours over rule theirs in an unprofessional manner.

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  2. You have a strong opinion on the inclusive features that games nowadays include. You have provided facts in order to support your ideas about Mass Effect. I think you could've included a conclusion that wraps up the entire post to give readers a quick summary.
    Again, references have been included in the post but no in-text citation, make sure to italicize the title of the article or website and make sure they're not on bold. The post altogether gives a clear understanding of inclusive design.

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  3. You have reflected on your topic in a professional manner, talking about the prominence features of inclusive design regarding people with disabilities is very well though out and is a great example.

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