So, some of you might be wondering, how does one make music for the game? Well, there's a few stages in order for you to make one, so in this blog, I will be going down the steps with you, one by one.
Setup and Recording
So for this trimester unit, I collaborated with my audio colleague for the music track(s) for the game. The first thing we needed to note down was what type of song we wanted for the game. And once we've figured out what we want to make, we'll then have to record the audio, depending if you're playing an instrument or not. For the Easter Egg track, I decided to play Moonlight Sonata, meaning that we'll need to record myself playing the piano in one of the many studios here on campus. Once everything is set with the microphones, the software and other nooks and crannies, we can start with the recording. For this track, we used Adobe Audition CC, and we also used an AKG microphone, which from my experience, is very sensitive that it can pick up people's footsteps outside the studio!
Pre-Mixing and Audio Cleaning
Once we were done with the recording the audio, we had to clean the data, as there were white noise and noises from other people outside the studio. In order to do this, we had to clean, normalize and adjust all the levels, in order for us to get a cleaner sound sample.
Setup and Recording
So for this trimester unit, I collaborated with my audio colleague for the music track(s) for the game. The first thing we needed to note down was what type of song we wanted for the game. And once we've figured out what we want to make, we'll then have to record the audio, depending if you're playing an instrument or not. For the Easter Egg track, I decided to play Moonlight Sonata, meaning that we'll need to record myself playing the piano in one of the many studios here on campus. Once everything is set with the microphones, the software and other nooks and crannies, we can start with the recording. For this track, we used Adobe Audition CC, and we also used an AKG microphone, which from my experience, is very sensitive that it can pick up people's footsteps outside the studio!
Pre-Mixing and Audio Cleaning
Once we were done with the recording the audio, we had to clean the data, as there were white noise and noises from other people outside the studio. In order to do this, we had to clean, normalize and adjust all the levels, in order for us to get a cleaner sound sample.
Equalizing and Effects Chain
During this step, what we're trying to do is make the audio sound a better, and fit the theme of the game. In order for us to achieve these goals, we needed to equalize the audio - EQ for short. And as a cherry on top, we decided to give it a radio filter, which would make the track sound a lot older and vintage. The following effects chain was used:
Parametric EQ - Radio Filter
Reverb - Gives ambience and width to the sound
Stereo Enhancer - Gives surround and depth to the sound
Mastering and Printing
With the audio file, we'll need to master it, something of a polishing touch, if you will. To do this, we used: Fabfilter Pro EQ 2, Fruity Maximus & Fruity Fast LP 2. After mastering we can then print it into a .wav file. Once we've printed to the .wav file, we can then import that file into the Unity project for us to use.